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RSSIt's possible to get the creosete out, but not carbon dioxide; seems like pipes'n physics does not see the carbon dioxide inside the coke oven. I've tried to extract CO2 from all the sides. I would LOVE to see this fixed with the TFMG compat.
Real MDdiamond 7/14/2026 this would help setting up boilers and throttling for example if you had a water supply feding into a level 1 steam engine the maximum flow directed to the steam engine would be 10 mb\t to not waste water
#1 requested
silly birb 8/3/2026 With TFMG having fluid outputs and inputs that tend to mix up if you don't shove a pump right at the end point, pipes end up breaking very often. I propose that there should be multi-pipe blocks, blocks that can hold up to four fluids at one quarter of the volume/rate. Optionally, make varieties based off other mods that add other kinds of fluid pipes for create, such as how TFMG adds plastic, brass, cast iron, steel and aluminum pipes.
#2 requested
DaGamer5T3w 6d ago The fluids do not render inside pipes inside sublevel
pepsime 7/30/2026
NOODLES 8/1/2026 2
my bad i didnt specify before
pepsime 7/31/2026
https://mclo.gs/dhzQyKH I created a fresh world and just placed a Create valve on the ground, nothing else. Game instantly froze and exited. I tried downgrading PnP and was not able to reproduce the bug on 2.1.1 with the same version of Potioneering installed, and also had no issue with using 3.0.0-rc2 without Potioneering installed.
Azithoth 7/28/2026 1In vanilla create fluids meeting will give you the "Never cross the Streams!" advancement and cause the pipe to combine the fluids (eg water + lava = obsidian). In Pipes'n physics, it alternates between fluids continuously.
Hugo99j2 7/20/2026
If you try and adjust the fluid valve with shaft input or something else like it's supposed to, it doesn't affect the fluid valve. You're only able to shut or open it with a valve handle.
TotalyNotTony 7/18/2026 - flow meter block Converted
I suggested this in the Potioneering discord but I'm not sure which of you this is more relevant for so I'm putting it here as well a pipe block that measures fluid passing through two modes: -signal output based on active flow, 0 to max -signal output when target amount threshold is reached (invertible)/reset on signal in other features: -filter slot (for measurement only, not a pass filter) given that this block is somewhat rotation agnostic, every feature I described should be able to fit on one side of it; visual indicator, signal out, reset signal in, filter slot
Azithoth 7/17/2026 put a pump next to an infinite water source on a sub level and try pump out. it doesnt work
Hugo99j2 7/17/2026
Pumping crude oil into it with the physics mod does not work. It's as if it were connected to nothing.
WhenThe 7/13/2026
- Evaporation and condensation Declined
This might be out of scope. Evaporation: -tanks open to atmosphere (open pipe run without pump, open valve) would slowly lose water volume from fluid containing water even without heat -pumpless pipe runs to other tanks with the pipe entrance above the fluid level of the tank would slowly fill those other tanks with water until water level is equal/ratio of water to other fluids in each tank is equal. -the atmospheric evaporation could have compatibility with Cold Sweat for temperature and humidity; the tank evaporation could have compatibility with Thirst and be purified by default. Condensation: -a block to pull water from the environmental air -without pipe connected, acts like a dripstone water setup and drips slowly into a cauldron or basin; with pipe connected, simply slowly accumulates water into connected system. -again could have Cold Sweat and Thirst compatibility
Azithoth 7/11/2026 1 - Siphon physics Converted
this is kind of a two in one request so feel free to split it up. The main part: siphon physics for passive (pumpless) systems. there are some hose add-ons in the works that I'd like to function with gravity alone, and I'd like to move fluids through multiple tanks with suction and pressure. the second part: individual pipe inventories. when a pipe section is filling I'd like it to actually contain the fluid and pull it from the tank as it fills the pipe run. if the pipe is broken the missing section could contain exactly 1 Bucket of the fluid and drop a source block
Azithoth 7/11/2026 - horizontal tanks not accepting fluid ? Converted
https://drive.google.com/drive/folders/15cxUilrJs5XZhzJEJCfxgdHeDNIWW8Kt?usp=drive_link
Pat 7/9/2026
- Support for FlowingFluids Converted
Currently Pipes'n Physics also works really well with FlowingFluids, it just needs some tweaks. One major thing I came across is when having two ponds, one empty one full, if connected by a pipe, 1/8 of a source block will flow over to the empty pond (in my case I just had 1x1x1 empty and 1x1x1 water connected with a pipe), after this 1/8 of a source block reached the other side it stops leveling out. I assume it simply is because the code doesn't take less than a full block into account and just checks "water 'block' is already directly after the pipe => no more further leveling required"
Rumi 7/9/2026
- Density support for fluids Converted
Density support would allow for natural separation of fluids for gravity distillation and concentration, physics based centrifugal separation, physics based agitation for blending, different SU requirements for pumping different densities and/or viscosities, probably even more.
Azithoth 7/9/2026 1