Pipes'n Physics

Adds small physics to pipes

v2.1.1— v2.1.1

July 6, 2026

v2.1.1

Bug fixes

  • Fixed broken Docking connectors
  • Fixed Deadlocks in a system
  • Fixed wrong order of tanks filling up

Sable Integration

  • Added in proper cross sublevel piping

Features

  • Added new ConfigOption: VALVE_CHARACTERISTIC where the behavior of a valve can be defined to a more realistic approach.

v2.1.0— v2.1.0

July 4, 2026

v2.1.0

Features

  • Added mew custom pipe fluid renderer which renders the correct height of a fluid level inside a pipe.
  • Added in a way to adjust valves precisely on how much flow they should let through
  • Added in stored fluid fronts. This means when your flow is blocked by a full sink for example, and there is again enough room for the fluid to flow it will instantly flow again
  • Add cross sucking from sable sublevels

Bug fixes

  • Different kind of performance fixes
  • Fixed hose pulleys
  • Fixed spilling water in the network
  • Fixed non ticking networks on sublevels
  • Fixed cauldron sucking
  • Fixed basin sucking
  • Fixed stuck networks not resolving correctly

v2.0.4— v2.0.4

June 28, 2026

2.0.4

Bug fixes

  • Fixed a bug which prevented gases from reverting gravity
  • Fixed a bug which prevented cauldrons from being detected as valid source

v2.0.3— v2.0.3

June 27, 2026

2.0.3

Bug fixes

  • Added support for multi fluids in basins and partial refills

v2.0.2— v2.0.2

June 27, 2026

2.0.2

Bug fixes

  • Improved messages when networks are stuck
  • Improved basin interop

v2.0.1— v2.0.1

June 26, 2026

2.0.1 Bugfixes

  • Fixed a bug that pipes could not suck from fluid blocks
  • Fixed a bug that the network wrongly miscalculated when it needs to recharge
  • Add in a compat with create propulsion's liquid burner to work properly

More bug fixes to come!

v2.0.0— v2.0.0

June 25, 2026

2.0.0

  • 2.0.0 rewrites the full physics engine of this mod and integrated even more with creates system. Read the new mod page for more information

v1.0.4— v1.0.4

May 20, 2026

Bug fixes

  • Fixed a bug where accessing blocks on the sublevel made the game crash. (#6)

v1.0.3— v1.0.3

May 20, 2026

New Physics

  • Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable)
  • Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free
  • Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it

Goggle Improvements

  • Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP)
  • Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction)
  • All pipes in a straight line now show the same flow rate — no more flickering between different values
  • Remaining range decreases as you look further from the source
  • Cleaner numbers throughout

Bug Fixes

  • Fixed cauldron drain/fill not working with open-ended pipes
  • Fixed flow rate jumping around every few ticks when tanks are draining
  • Fixed crash during chunk generation with Sable tank mass
  • Fixed pump range arrows not showing past siphon peaks
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